High speed movement/combat focused platformer

There will be an emphasis on dodging enemy attacks as you will be quite fragile, but to compensate you can utilise the environment to your advantage.

The web version is only an indication of what is to come AND IS VERY UNFINISHED. DUE TO THE NATURE OF THE ENGINE IT RUNS POORLY WHICH IS WHY I AM IN THE PROCESS OF MIGRATING.
This was made in a separate engine about a year ago, I am currently remaking the game in Godot engine to take advantage of everything I have learnt in that period

Controls:
WASD or Arrow Keys -> Movement
Z or J -> Axe Swing (Double Press For Gun)
X or K -> Jump (There is a double jump)
C or L -> Wall Run (Only on background surfaces)
Return or Escape -> Pause
Space -> Change character (Unfinished)

Some things that WILL BE DIFFERENT IN THE GODOT VERSION

Movement/Handling:

  • Movement is no longer based off a physics engine so will be more consistent.
  • There will have many more moves other than his wall run including a slide and floor bounce.
  • There will be a jump buffer (double jump will override the buffer
  • Speed will not be limited in air, if you are travelling above max speed you will just stop accelerating

Wall running

  • Wall running speed is faster than running speed

Internal/Under the hood

  • State machines implemented means more consistent and cleaner logic

Development log

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